The humble roots skill is a unique skill; there is nothing like it in any of the other skill classes. Yes, it does lend itself to being an “innate” skill but the balance of power doesn’t allow it to be so; granting a discount to other skills needs to be countered by making it a bought skill itself. It also allows generalists to choose whether or not they want to tailor their character this way.
Does cloth armour have to be obviously padded armour like a ‘gambeson’ or would multiple layers of thick clothing count?
The XP spent on ritualism skills does not count towards your ritualism level, and hence does not count towards the limit per event spent on ritualism.
2XP in to ritualism would make the character a first level ritualist – allowing them to contribute to one ritual per day, but not lead any separate ritual.
Spending 3xp on alchemist would allow tbem to lead two extra potion rituals per day, and whilst leading them they would effectively be a lvl2 ritualist
Net effect – the a character above can create 2 potions per day, as if they were a lvl2 ritualist, and contribute 1 level of ritualism to someone else’s ritual once per day.
As they are independent the XP on ritualism skills does not affect the 5xp limit, so a start up character could spend 8 xp (5 in to ritualism, 3 in to alchemy) – making them a Lvl2 ritualist, able to lead one ritual of any type, contribute to two other rituals, and lead 2 extra potion rituals at an effective ritualst level of 3.
As a general rule no but rewards vs numbers / challenge will be a factor I.e a big party will have less trouble dealing with some pits therefore not gain as much xp per person as a small group in an equivalent pit. General guidance 4-8 makes for a good ‘pit’ group, and having a total group that is larger than this is your choice. However, there may be some pits which do restrict access through needed skills / xp requirements / xp limits.
Whilst there is flexibility about what your call your god & their/your story, there are a fixed set of domains. Your god will be ‘defined’ by up to two of these domains from which the spells of priests will come (in addition to some core spells). When you are creating a priest you will need to submit a paragraph describing your god to the DT, alternatively there will be set pantheon from which you will be able to choose a god from.
Costume Standards (2)
We want Eventyr to be as inclusive & diverse as possible, whilst still being immersive high fantasy. This means that while we want people to wear costumes that evoke the spirit of the magical world in which we are living for the weekend, we also want people not to be physically or financially crippled by the costume standards. Please see costume standards guidelines for more information.
Character Creation (4)
Whilst the Eventyr world continues to be open, there will be options as to how you integrate group backgrounds in to the existing world – consultation with DT on the matter is always encouraged (and allows for us to tailor some plot / background to your world) There is a setting document which was published prior to the first event, which adds guidance as to how to integrate your backgrounds in to the game.