
Rules Supplements
In order to keep the Core Rules document as short as possible, a number of supplementary guides have been produced. Knowledge of their contents is not essential to your enjoyment of the game.
The full list of supplementary guides are given below. A master copy of all of the documents will be held at GOD at every event; this will be available for players to refer to (but not take away!).
Document | Details |
---|---|
Base Class Manuals | The details of the four base classes (Mage, priest, rogue and warrior); the level progression schemes, the costs of available skills and the description of those skills. |
General Skills | The costs of general skills and the descriptions of those skills. |
Blacksmithing | Everything you need to know about the item creation skills available in the General Skill List. |
Character Camps | The handbook of how to build a character camp and fill it with everything your party requires. |
Children at Eventyr | The full details of bringing children to Eventyr; the roles and responsibilities of nominated guardians and the expectations of children in the system. |
Costume Standards | Additional information on costume standards and guidance on what is expected for in-character camps. |
Curses | A detailed guide to curses; the mechanism behind curse creation, how to spot a curse and what effects they can produce. |
Dual-Classed Character Creation | A guide to how dual-classed characters can be created. |
Spell Effects & Calls | A guide to the spell effect calls and verbals you might hear, |
Generalist Class | The details of the generalist class; the level progression scheme, the costs of available skills and the description of those skills. |
Gods and Deities | An overview of the established pantheon in Verden and guidance on how to create new deities from the list of domains. |
Magic Items | Detailed rules covering the collection, wearing and creation of magical items. |
Merchant Nobles | A potted history of the seven Merchant Houses responsible for the return to Eventyr. |
Non Combatants | A review of the policy on non-combatants and how they should act in combat |
Poisons | A detailed guide to poisons; how they can be applied and what effects they can produce. |
Prestige Class Manuals | The details of the eight prestige classes (barbarian, charlatan, druid, paladin, psion, ranger, shaman and spellsword); the level progression schemes, the costs of available skills and the description of those skills. |
Resource Gathering | How to gather the natural resources needed for blacksmithing and ritual purposes. |
Ritualism | A guide to what can and what can’t be achieved through the application of ritual magic. Specifically the creation of potions or magic items and effect rituals. |
Tutor | A guide for potential tutors to assist with the education of fellow adventurers. |
Woodcutter | A guide for cutting wood. |